Author Archives: Ostron

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This article was first broadcast in Episode Sixty-seven on 3rd April 2019. Lennon: By the rollacks of Ralishaz, not again! Ryu: What happened? Lennon: Well, how would you describe… that? Ryu: Well, Ostron’s unconscious neatly laid out on the floor of the Workshop again… there are absolute piles and piles of dice around… so either he miscast a sleep spell and knocked himself out, or… ROSTRO: Ostron’s command of thaumaturgical rituals seems significant enough to make that event unlikely… Ostron needed help with Advantage. It appears the concept is more complex than it would seem at first glance.    On the face of it advantage and disadvantage seem simple; if you have advantage or disadvantage on a roll, generally an attack or ability check, more rarely a saving throw, you roll two d20s instead of one. In the case of advantage, the higher of the two dice is chosen. With…

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This article was first broadcast in Episode Sixty-Six on 20th March 2019.   Lennon: No Killer DM today? I figured she’d want to see Ostron since she missed him last time. Ostron: Oh darn, so sorry about that. Ryu: She had a problem with the topic Lennon: Well she was arguing with Mikey about it last time, I thought she had more to say. Ryu: Yeah…how did she put it? Killer DM: You keep telling me I’m not supposed to kill people just because they’re wrong, but I refuse to encourage them when they are wrong. Ostron: Well, actually a lot of people agree with the Killer DM on this one.   Because of the way metagaming is regarded in D&D, there is a pervasive assumption that the DM is unable to do it by definition. After all, if metagaming is introducing elements from outside the game and the DM is the ultimate arbiter of what is…

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This article was first broadcast in Episode Sixty-Five on 13th March 2019.   Killer DM: and you, and you, and definitely you- Lennon: Dare I ask what you’re doing? Killer DM: Since we were talking about metagaming players last week, I figured I’d review my list of the ones I need to…talk with. Mikey: How long do those conversations take? Killer DM: Depends on how proficient they are at dexterity saves. Oh, hi Mikey, glad to see they let you out of the cave again — I do like the way you make me sound… Lennon: Just so we’re on the same page, you do know this is going to talk about how players can stop derailing the game with metagaming, right? Killer DM: I’m well aware of the goal here, Lennon, Ryu does keep me well informed. And if she doesn’t I can always bother Ostron about what’s happening. Mikey: Wait, is that why he’s not here? What do…

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This article was first broadcast in Episode Sixty-Four on 6th March 2019. Ostron: Oh come on! This should be working! Lennon: Did you de-power an artifact in the workshop again? Ostron: No. I’m trying to configure the Realized Oikumenata- Ryu: You know it’s easier to just say ROSTRO. Ostron: Oh…huh. Never thought of that. Good point. Lennon: What do you mean you never though-…okay never mind. What were you trying to make the scary math machine do? Ostron: I was trying to configure it to detect metagaming and it keeps saying the parameters are invalid. Ryu: Well I swore I’d never agree with that thing but I think it’s right this time. Ostron: Well how do you guys pick out metagaming. Lennon: That’s complicated.    Metagaming is one of those topics that tends to split the D&D community like psionics, 4th edition, and Warlocks. Ryu: Again, Warlocks are not controversial unless *you’re* in the room. Anyway, as soon as you mention…

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This article was first broadcast in Episode Sixty-Three on 27th February 2019. *Sounds of a large crowd* Ryu: Okay, who are all these people? Lennon: Yes, thank you, we’ll be in touch, next please! Ostron: Lennon? What are you doing? Lennon: Job interviews! Ryu: For what? We’ve got a full staff, don’t we? And I mean, with the Oblex in HR… Lennon: No, no, I’m trying to fill out a village for my campaign. I need some tradespeople. Ostron: Don’t you just need to say “hey there are this many people in the village”? Lennon: Sure, if you want to half-ass it. A lot of times when players in a campaign wander into a village, they only get to know three types of people: the innkeeper (assuming an inn exists), any shopkeeper willing to buy things from them, and whomever in the village has work, or a problem, or some item the characters need. But there are a lot…

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This article was first broadcast in Episode Sixty-Two on 20th February 2019. Ryu: Blah. Okay, time to kill some characters. Lennon: We hid the hat again, just so you’re aware. Ryu: Yeah that never matters, but anyway, I’m not going to need KayDee’s help for this one;  I’ve got another player that’s decided “annoying edgelord” is a cool character concept, and they’ve come up with mechanics where they’re in such mental anguish that even brief moments of happiness count as a short rest for them because they’re so rejuvenating. “Rejuvenating” isn’t “resurrecting,” though, so that character isn’t going to see a session two. Ostron: You know you’re asking to just have them come back with another annoying concept unless you give them some suggestions. Ryu: Do you have any? I’m all ears at this point. Lennon: I think we can throw something together. In past editions of D&D, the idea of character backstories imparting skills or abilities to…

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This article was first broadcast in Episode Sixty-One on 13th February 2019. Lennon: Ugh, Ostron! Oh where is he? Ryu: Something wrong? Lennon: The lock on the vault is messing me up again. Ryu: Oh, well, give me a few minutes with it…. Lennon: Wait, there he is! Ostron! Why does the lock on the vault look like an MC Escher painting!? Ostron: Well, parts of it are in another plane. Ryu: Oh, now that you mention it, that kind of makes sense! Lennon: Wait, how does that make sense? Most people are aware of the major “encounter” types in D&D: fighting monsters, chases, social encounters, and traps. But there’s another category of encounter that can make it’s way into your games: puzzles. Now, a brief terminology review. Puzzles are usually different from traps because they are designed to impede progress. Traps are usually one shot constructs that do damage to a player or players and are done. Puzzles,…

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This article was first broadcast in Episode Fifty-Eight on 23rd January 2019. Ryu: Ugggh do we seriously only get an hour to rest? Lennon: What do you think “Short Rest” means? Ryu: I don’t know, can’t it just…be longer? I’m tired. Ostron: Actually, it can. Lennon: Okay, no, you’re not casting your wibbly-wobbly time magic again. Last time I thought we had a three hour conversation with you about the difference between 1d20 and 2d10, but when I looked at my watch less than 5 minutes had passed Ostron: Okay, first of all, that was just a regular conversation, it did only last 5 minutes. Secondly, I’m a wizard, I know my schools, and if that were to happen it would be illusion magic, not time magic; and thirdly, this method doesn’t require magic at all. It’s just an optional way of adventuring. If you look in the Dungeon Master’s guide on page 267, there’s an optional…

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This article was first broadcast in Episode Fifty-Seven on 16th January 2019. Lennon: Ostron? Is…oh. ROSTRO: Greetings Lennon: Recalculating the meaning of Life, the Universe, and Everything? ROSTRO: I would not presume to question the conclusions of my peers. Ryu: Lennon, did you find Ostro-…ah ROSTRO: Ostron requested that I assist in an analysis of magic so that his spellcasting can be improved. Lennon: And how did that go? ROSTRO: I have some possible courses of action based on comparative analysis of other systems of magic as they exist in the multiverse. A review with other parties would be welcome at this juncture. Lennon: Okay but Ryu? Poke me every so often and make sure I stay awake. Ryu: How do you know *I’m* going to be awake? Whether or not you think much about how magic works in D&D usually depends on two things: If you play a spellcasting class at all, and whether you’ve played any other tabletop or…

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This article was first broadcast in Episode Fifty-Six on 9th January 2019. Ryu: Ugh, again with this. I swear these players are one session away from dealing with Kay-Dee full time Lennon: Players giving you lip? Ryu: Not…exactly, but they keep diving into situations without thinking, nearly die, and then complain about it afterward. Ostron: Now, this might be an atypical response, but why don’t you let them? Ryu: Because it’s not working? Ostron: Well yes, but it can work; you just have to pull out some extra rules. Ostron: As we’ve mentioned previously, the Dungeon Master’s Guide has a lot of optional rules in it that can slightly or drastically alter the feel and mechanics of a game you’re running. Kay-Dee *Thunderclap* Ryu: Yeah, she’s kind of…sensitive about who uses that name Ostron: Okay well the KDM already told us about some ways to make games potentially more challenging, we’ve covered adding madness and sanity as features, now…

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