Gnomish Workshop: Hidden Advantages
This article was first broadcast in Episode Sixty-seven on 3rd April 2019. Lennon: By the rollacks of Ralishaz, not again! Ryu: What happened? Lennon: Well, how would you describe… that? Ryu: Well, Ostron’s unconscious neatly laid out on the floor of the Workshop again… there are absolute piles and piles of dice around… so either he miscast a sleep spell and knocked himself out, or… ROSTRO: Ostron’s command of thaumaturgical rituals seems significant enough to make that event unlikely… Ostron needed help with Advantage. It appears the concept is more complex than it would seem at first glance. On the face of it advantage and disadvantage seem simple; if you have advantage or disadvantage on a roll, generally an attack or ability check, more rarely a saving throw, you roll two d20s instead of one. In the case of advantage, the higher of the two dice is chosen. With…
Unearthed Mundana: Who Are The People In Your Neighborhood
This article was first broadcast in Episode Sixty-Three on 27th February 2019. *Sounds of a large crowd* Ryu: Okay, who are all these people? Lennon: Yes, thank you, we’ll be in touch, next please! Ostron: Lennon? What are you doing? Lennon: Job interviews! Ryu: For what? We’ve got a full staff, don’t we? And I mean, with the Oblex in HR… Lennon: No, no, I’m trying to fill out a village for my campaign. I need some tradespeople. Ostron: Don’t you just need to say “hey there are this many people in the village”? Lennon: Sure, if you want to half-ass it. A lot of times when players in a campaign wander into a village, they only get to know three types of people: the innkeeper (assuming an inn exists), any shopkeeper willing to buy things from them, and whomever in the village has work, or a problem, or some item the characters need. But there are a lot…
Adventurer’s Journal: Flawed Personas
This article was first broadcast in Episode Sixty-Two on 20th February 2019. Ryu: Blah. Okay, time to kill some characters. Lennon: We hid the hat again, just so you’re aware. Ryu: Yeah that never matters, but anyway, I’m not going to need KayDee’s help for this one; I’ve got another player that’s decided “annoying edgelord” is a cool character concept, and they’ve come up with mechanics where they’re in such mental anguish that even brief moments of happiness count as a short rest for them because they’re so rejuvenating. “Rejuvenating” isn’t “resurrecting,” though, so that character isn’t going to see a session two. Ostron: You know you’re asking to just have them come back with another annoying concept unless you give them some suggestions. Ryu: Do you have any? I’m all ears at this point. Lennon: I think we can throw something together. In past editions of D&D, the idea of character backstories imparting skills or abilities to…
Wisdom from the Masters: Puzzling Issues
This article was first broadcast in Episode Sixty-One on 13th February 2019. Lennon: Ugh, Ostron! Oh where is he? Ryu: Something wrong? Lennon: The lock on the vault is messing me up again. Ryu: Oh, well, give me a few minutes with it…. Lennon: Wait, there he is! Ostron! Why does the lock on the vault look like an MC Escher painting!? Ostron: Well, parts of it are in another plane. Ryu: Oh, now that you mention it, that kind of makes sense! Lennon: Wait, how does that make sense? Most people are aware of the major “encounter” types in D&D: fighting monsters, chases, social encounters, and traps. But there’s another category of encounter that can make it’s way into your games: puzzles. Now, a brief terminology review. Puzzles are usually different from traps because they are designed to impede progress. Traps are usually one shot constructs that do damage to a player or players and are done. Puzzles,…
Wisdom of the Masters: Longer Resting
This article was first broadcast in Episode Fifty-Eight on 23rd January 2019. Ryu: Ugggh do we seriously only get an hour to rest? Lennon: What do you think “Short Rest” means? Ryu: I don’t know, can’t it just…be longer? I’m tired. Ostron: Actually, it can. Lennon: Okay, no, you’re not casting your wibbly-wobbly time magic again. Last time I thought we had a three hour conversation with you about the difference between 1d20 and 2d10, but when I looked at my watch less than 5 minutes had passed Ostron: Okay, first of all, that was just a regular conversation, it did only last 5 minutes. Secondly, I’m a wizard, I know my schools, and if that were to happen it would be illusion magic, not time magic; and thirdly, this method doesn’t require magic at all. It’s just an optional way of adventuring. If you look in the Dungeon Master’s guide on page 267, there’s an optional…
Gnomish Workshop: A Pointed Discussion of Magic
This article was first broadcast in Episode Fifty-Seven on 16th January 2019. Lennon: Ostron? Is…oh. ROSTRO: Greetings Lennon: Recalculating the meaning of Life, the Universe, and Everything? ROSTRO: I would not presume to question the conclusions of my peers. Ryu: Lennon, did you find Ostro-…ah ROSTRO: Ostron requested that I assist in an analysis of magic so that his spellcasting can be improved. Lennon: And how did that go? ROSTRO: I have some possible courses of action based on comparative analysis of other systems of magic as they exist in the multiverse. A review with other parties would be welcome at this juncture. Lennon: Okay but Ryu? Poke me every so often and make sure I stay awake. Ryu: How do you know *I’m* going to be awake? Whether or not you think much about how magic works in D&D usually depends on two things: If you play a spellcasting class at all, and whether you’ve played any other tabletop or…



