Wisdom of the Masters: How Not To Say Something
This article was first broadcast in Episode Two Hundred and Forty on 23rd May, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Presentation always matters. Sometimes with Dungeons and Dragons, you need to be direct. In combat, for example, being vague and misleading about enemies actions doesn’t do anything but confuse and frustrate people. But simple, obvious descriptions don’t always work for storytelling. In fact, there are many so-called purists who want to avoid as much out-of-game information as possible. Those are the kind of people who don’t want to hear “the giants are CR 9”. They want you to be creative and say something like “the giants are much larger than you, they have finely crafted armor, and they move like trained fighters who’ve seen a few battles.”…
Archives of Candlekeep: Totally Tortley
This article was first broadcast in Episode Two Hundred and Thirty Nine on 10th May, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Tortles have a surprisingly long history with D&D. But like Shifters and Warforged, their origins are linked to alternate settings and they’re usually brought into mainstream D&D during a second or third “wave” of content additions. Quick refresher for those who forgot their D&D real-world history. During the first and second edition of D&D, there was the main publication out of TSR, officially called “Advanced Dungeons and Dragons.” The reason that was emphasized was to separate it from “Basic Dungeons and Dragons.” Basic was a parallel publication that used most of the same bones of D&D, but the details differed. The two most obvious differences were…
Archives of Candlekeep: Oh Bahamut, He Comin’!
This article was first broadcast in Episode Two Hundred and Thirty Eight on 26th April, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. As we’ve mentioned before, unlike with a lot of modern fantasy media like Harry Potter and Game of Thrones, Dragons in D&D are fully sapient, thinking beings. That has given rise to several dragons who made names for themselves for various reasons. Icingdeath, which is the name I’m using because his real name sounds like someone sneezing into a kazoo, is a dragon made famous from the Drizz’t novels. Ashardalon [ash-AR-dah-lawn] is a red dragon with a terrifying multiversal reputation. Silvara is a Silver dragon whose life and fate were tied in directly to the War of the Lance and the heroes from Dragonlance. Themberchaud is…
Archives of Candlekeep: Don’t Feed the Trolls
This article was first broadcast in Episode Two Hundred and Thirty Seven on 22nd March, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. In D&D, trolls are something of an unsung victory of the brand. In almost all modern fantasy series, trolls have mostly the same appearance and behavior; they’re larger than humans, usually by several feet; they have wiry bodies covered in skin that looks diseased, loose, oddly colored, or all of the above; they aren’t that intelligent; and they try to eat anything and anyone they come across. Almost no one thinks D&D invented trolls, and technically they are correct. Trolls exist in multiple mythologies and myths throughout history. However, D&D’s particular brand of troll didn’t come directly from any myth. Most people’s next thought would be…
Wisdom of the Masters: Your Sword Says “Hi”
This article was first broadcast in Episode Two Hundred and Thirty Six on 22nd March, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Sentient magic items are another common trope in many fantasy or fantasy-adjacent stories. The One Ring from the Lord of the Rings is an obvious example. All the characters who knew about it talked as if it had a will of it’s own, such as when it supposedly abandoned Isildur and then Gollum in its quest to get back to Sauron. More recently, in the Marvel movies, Dr. Strange’s cloak of levitation is another item that has it’s own will and makes decisions and takes actions due to an intelligence of its own. And in Disney’s adaptations of the Aladdin story, the magic carpet found by…
Archives of Candlekeep: Lich? Please!
Liches, ironically, have been around for a very long time in D&D. It’s ironic because that’s the whole point; liches are very powerful magic users who are usually after immortality. But they don’t want to sell their soul to anyone except themselves to get that never ending existence. They also tend to cause trouble for everyone else around as a side effect of that ambition. When we they’ve been around for a very long time, we’re not kidding; there are few creatures that have been written down in the rules longer. The first lich creature was described in the Greyhawk supplement for Original D&D, put out in 1975. They were only described as “the skeletal monsters are of magical origin, each Lich formerly being a very powerful Magic-User or Magic-User/Cleric in life, and now alive only by means of great spells and will, because of being in some way disturbed.”…
Gnomish Workshop: I See AC
Armor class is one of the most consulted stats in D&D 5th edition. It could arguably be *the* most consulted stat, assuming your game has combat as a major part of the play sessions. Even if it’s a war of spellcasters, a number of spells use attack rolls that target AC. In any average combat, though, almost everyone including the DM is going to be looking at that Armor Class statistic multiple times. Now before we gets into the details, we’re going to talk about AC as a concept. Despite the name and the common ways to increase it, “Armor Class” is not only a representation of the amount of armor your character wears. If you think about it for a minute, you’ll realize that makes no sense. Rogues, Bards, and Monks can easily run around the battlefield with ACs of 16 or 17, and they’re dressed in ninja wraps,…
Wisdom of the Masters: Everyone’s Getting… A Gun!
Combat in D&D can quickly become repetitive once the characters are at a high enough level and players are familiar enough with their abilities to figure out their best moves. This is especially true if there isn’t a lot of variety in the nature of monsters or environments combat happens in. Apart from changing the type of monsters (like using one or two large ones rather than multiple regular foes) the next easiest way to make combat different is to change the environment around. Pits, changing terrain, and verticality are easy ways to change up the battlefield. However, if you have a campaign taking place in a normalized environment like, say, Waterdeep, that gets a little harder. It doesn’t make a lot of sense to have a pit of lava guarded by Yetis in a warehouse down by the docks. And that’s apart from the fact the Yetis would probably…
Archives of Candlekeep: Thessalthings and How to Make Them
Thessalar is a minor figure in the grand scheme of things, but his popularity got a slight boost a few years ago, albeit indirectly. A huge, amorphous monster appeared toward the end of Stranger Things season 1 and in the trailers for Stranger Things season 2. Given how much Stranger Things leaned on D&D for story elements and naming conventions, fans of the series and D&D immediately began to guess what the monster was or would be called. With no clues from the cast or writers, the internet as a whole eventually went with “thessalhydra.” And then a lot of people only familiar with 4th and 5th edition D&D went, “a what”? By the way, the creature from stranger things was eventually dubbed a mind flayer, but that’s not important right now. The thessalhyrda is a monster out of 1st edition. It originally appeared in the second monster manual. Like…
Archives of Candlekeep: Graz’zt
Like so many things, Graz’zt is fine as long as you’re a man. Graz’zt is a figure that can be very problematic in D&D. Certainly using him in a campaign in any way that’s true to lore and doesn’t just have him as an adversary to fight can raise some eyebrows or cause a lot of uncomfortable squirming in players. The demon lord is not new, but he wasn’t there from the very beginning like Orcus or Demogorgon. Graz’zt was, however, a Gary Gygax original for better or worse. Gygax also said in an interview that “Graz-it” was the pronunciation, so sorry to everyone who liked the “grazt” version. The demon lord first appeared in a module for first edition D&D called “The lost Caverns of Tsojconth [SOJ-kanth]”. It was labeled as adventure “S4” and published in 1982, though the published version was a clean up and rewrite of Gygax’s…