Category Archives: Short Rest

This article was first broadcast in Episode Two Hundred and Fifty-one on 15th November, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. It’s no secret that D&D draws heavily on the histories of medieval Europe. Whether for it’s creatures pulled straight from Polish mythology, or its quazi-feudal system of monarchies and peerages based on the French and British systems, the stench of Henry the Eighth and all of his mates can be found everywhere. Look on any good map (or indeed on any bad one) and you’ll find a plethora of places with names like “Waterdeep” — named for its deep water in the harbor; or “Neverwinter” because the snow never settles there and so it’s never winter… We’ll give you two guesses why “Old Stonekeep” is named that.…

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This article was first broadcast in Episode Two Hundred and Fifty on 1st November, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Monks are one of those classes where they peak later in the game. Monks supported by a versatile party are good hit-and-run strikers at early levels. Monks supported by monks are a bunch of people who can run away very well, because they aren’t winning the fight. Without piles of ki points and only d4 melee damage they aren’t capable of the explosive power they can muster later. Even if you stick in some Kensei monks or ones that get special attacks like Ascendant Dragons or Sun Souls, all of the damage is still based on their martial arts die, which below 5th level is pathetic.  After…

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The idea of an entire party made up of characters who are the same class is one that gets tossed around a lot in veteran D&D groups. 4th edition’s combat was balanced around the assumption a player group would be diverse, and earlier editions have a lot more restrictions on what different classes are capable of. Unless you’re playing 3.5 and get to use prestige classes, in which case all bets are off. Also this is ignoring multiclassing. However, 5th edition’s simpler ruleset and the number of different subclasses that exist means it’s actually not a terrible idea to have a party of the same class. Usually.ROSTRO has done theorycrafting on how each different group would perform, and has recommendations for what kinds of situations they would be likely to succeed or fail in. Again, these are impressions from the statistics in the rules as well as some anecdotal information.…

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This article was first broadcast in Episode Two Hundred and Forty Six on 30th August, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Rakshasas are often a “pass-over” creature in D&D. They aren’t hidden away in separate resources and they’ve been around for a long time, but they don’t see a lot of use in most D&D resources, and it’s hard at first glance to see what makes them stand out. However, if used properly and the full range of their abilities is taken advantage of, they can be nearly as formidable as dragons. As far as the Research Beholders have figured out, Rakshasas first showed up in the first edition monster manual. It makes sense because “Rakshasas” are actually evil spirits from Hindu mythology, and as we’ve discussed…

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This article was first broadcast in Episode Two Hundred and Forty Five on 16th August, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Owlbears are what could be called a B-level celebrity in D&D. They don’t get much recognition outside of players and fans of the game, but to anyone familiar with D&D, the owlbear is an instantly recognizable name and creature. The Owlbear also has the distinction of being one of the oldest monsters in D&D. It didn’t quite get in on the ground floor with the original edition, but it was in place for the Greyhawk supplement for original D&D in 1975. Since then, it’s become a staple monster of the brand. The first book published for an edition that focused on monsters, whether it’s called the…

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A few different classes in D&D eventually progress to the point where they become totally immune to diseases, and it’s often part of a level bonus, where that’s the primary thing they receive for reaching that milestone. However, many people see that and wonder if it’s actually a bonus at all. For most people playing, diseases are not a factor in most of their adventures. They might come across a sick child in need of help or a plague-ridden town, but rarely does the adventure or the DM running it do things like have characters save vs catching whatever ailment the NPCs have. So what’s the point of the immunity then? Despite the scarcity, there are a few places disease actually shows up in 5th edition. The two primary sources are monsters and spells. We’ll get the spells out of the way first because the list is shorter. Of the…

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This article was first broadcast in Episode Two Hundred and Forty One on 14th June, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Kruthiks are an odd bunch. D&D is always generally set in a late medieval or early renaissance feeling setting, occasionally verging into the age of steam for technology when you’re talking about Eberron, but it usually stays firmly in the realm of fantasy. Which makes Kruthiks a little odd in a meta sense. Species of burrowing, oversized, insect-like creatures with swarming behavior and a loose hive mind are not a new trope by any means, but they’re usually placed in science fiction tales, often when the story needs an enemy numerous, alien, and unintelligent enough that the good guys can indiscriminately destroy them without guilt. Another…

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This article was first broadcast in Episode Two Hundred and Forty Two on 28th June, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. There are several challenges around tying combat into an overall story in D&D. Almost all DMs have a story about setting up an epic battle with a foe that the players steamroll over after one round of combat, fouling your epic final battle narrative. Or the combat the characters are supposed to run from but the try-hard members just keep fighting until half the party is bleeding out on the floor and the players are yelling at the rogue and the wizard to run back out into the room with the three demons to retrieve their bodies. We’ve addressed several of these scenarios in the past.…

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This article was first broadcast in Episode Two Hundred and Forty on 23rd May, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Presentation always matters. Sometimes with Dungeons and Dragons, you need to be direct. In combat, for example, being vague and misleading about enemies actions doesn’t do anything but confuse and frustrate people. But simple, obvious descriptions don’t always work for storytelling. In fact, there are many so-called purists who want to avoid as much out-of-game information as possible. Those are the kind of people who don’t want to hear “the giants are CR 9”. They want you to be creative and say something like “the giants are much larger than you, they have finely crafted armor, and they move like trained fighters who’ve seen a few battles.”…

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This article was first broadcast in Episode Two Hundred and Thirty Nine on 10th May, 2023. Note: This article was adapted from an episode script, and so there may be parts that don’t flow well when read, because they were initially designed for broadcast. Tortles have a surprisingly long history with D&D. But like Shifters and Warforged, their origins are linked to alternate settings and they’re usually brought into mainstream D&D during a second or third “wave” of content additions. Quick refresher for those who forgot their D&D real-world history. During the first and second edition of D&D, there was the main publication out of TSR, officially called “Advanced Dungeons and Dragons.” The reason that was emphasized was to separate it from “Basic Dungeons and Dragons.” Basic was a parallel publication that used most of the same bones of D&D, but the details differed. The two most obvious differences were…

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