Tag Archives: player tips

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This article was first broadcast in Episode Seventeen on 28th March 2018. Ostron: One of my players used the sending stone, they want to change characters AGAIN. It’s something like the fourth time and I have no idea what to do here. Lennon: What are they now? Ostron: Gnome Cleric Lennon: And they’re switching to… Ostron: Goliath Barbarian Ryu: That’s…um…that’s quite a jump. Lennon: Might not be insurmountable though. He’re some pointers.     Even the most carefully crafted character can eventually become more of a burden than a companion. Most players have experienced the conflict of approaching a D&D session and realizing that they’d rather not play the character whose sheet they’re looking at. Unless you have some assurance that the current campaign is wrapping up in another few sessions, this situation can be a recipe for conflict and confusion. Fortunately, we’re here to help. First of all, before…

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This article was first broadcast in Episode Fifteen on 14th March 2018. Lennon: Really? You just GAVE her the hat? Ostron: Look, it’s not like The Killer DM causes chaos or anything. She’s Lawful Evil, that’s manageable. Killer DM: Do I hear the sounds of overconfidence? Lennon: Not from me Ostron: We were just saying you’re a good source of information for players that want to play evil characters Killer DM: Oh my goodness yes. There are soooo many posers out there that think they’re SO evil and still go to puddles when there are a bunch of kittens around. Pull up a chair, people.       At some point in many a D&D player’s mind, they say “I think I want to be evil.” The thought could have come from a number of places; maybe there was a really charismatic villain in a book or show you want…

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This article was first broadcast in Episode Fourteen on 7th March 2018. Lennon: Ok, so I’ve been thinking about our Ixalan adventure… well, mis-adventure… and I think I’ve gotten to the bottom of it. We need a cleric. Ryu: No we don’t Ostron: Right — a paladin would probably be better. They can absorb more damage. Ryu: Wrong again Lennon: Ok, well what do you suggest? Ryu:  Well, I find that depends on how you look at it.   The easiest way to guarantee blind panic in most players is to drain the group’s healer of spell slots or hit points. Some players refuse to engage in a fight or even a campaign unless there is a dedicated healer ready to go when things get violent. However, having someone ready with Healing Word isn’t the only way to mitigate damage in combat. Now, you might be asking why we’re talking…

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This article was first broadcast in Episode Thirteen on 28th February 2018. “The battle had been hard-fought, but the necromancer’s tower now lay in ruins.  On the morrow they would return to the queen to inform her the threat to her nation was ended, but tonight, they rested.  Brother Elmont knew his companions had fared worse than he, and prepared their simple evening meal without being asked.  It had taken the party twelve hours to win through and cast down the necromancer. …it took the party another three days to recover from the food poisoning afterwards, divine punishment for forgetting exactly why Brother Elmont was not allowed near the cooking gear.”   You see, the D&D world is filled with experts.  Aside from mastery of the skills connected to their class, there are cooks who can prepare feasts, athletes that can swim great distances, survivalists that can be blindfolded, spun…

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This article was first broadcast in Episode Twelve on 21st February 2018. Lennon: That was close! Ryu: Next time we go to Ixalan, we should probably balance our party better. Ostron: Now we’re safe backstage, let’s take a Short Rest… But I do think it’s worth talking about party balance!     Conventional wisdom says that the most effective parties have the holy trinity: damage dealer (frequently called the DPS by video-game aficionados), Tank, and Healer/support. The fourth person is ideally a character who can soak up some damage while dealing a modest amount themselves, usually called the Off-tank. If you’ve got 5 people, that fifth person should be acting as some sort of controller to either buff their allies, apply penalties to the enemies, or both. It’s only when you acquire a sixth party member that the purists are comfortable saying there are no restrictions or requirements on what…

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This article was first broadcast in Episode Two on 6th December, 2017. “You did well in your scouting, Sir Fluffykins, though I could have used less detail about that mouse’s nest you found,” Aristobulus grinned at his familiar. “Meow,” replied Sir Fluffykins wittily, because he was a cat and only had 3 intelligence. 5e’s Find Familiar is a useful spell, allowing a spellcaster to summon a magical animal companion to assist them in their adventuring, as well as letting the character partake in a fine storytelling and magical tradition going back millennia.  However, while many literary familiars are intelligent and capable of speech, 5e’s familiars are limited to the intelligence of the shape they take, which is to say animal intelligence. While this isn’t terribly limiting as far as game mechanics go, it makes it more difficult for the player to express the interplay between master and familiar.  Aladdin’s Jafar…

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This article was first broadcast in Episode One on November 29th, 2017. Lennon: So, you’ll have to forgive me. As a Brit, we don’t have “Thanksgiving” over here, so I’m not really familiar with it. When “Thanksgiving” comes up, what do you think of? Ryu: Druids! Ostron: Aarakocra! Lennon: I’ve got to be honest, that doesn’t seem quite right, but who am I to argue? I guess we’ll talk about Aarakocran Druids then… Aarakocra are a race of avians from the Elemental Plane of Air who were made available as a playable race in the Elemental Evil Player’s Companion.  Although gifted with the ability to fly, they suffer from a short lifespan, reaching maturity in only three years, while most die of old age by thirty.  On the Elemental Plane of Air, where nigh-immortal elementals and genies dwell in abundance, it’s hard to notice the difference; whether you live 70…

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