Tag Archives: dice math

This article was first broadcast in Episode Twenty-Four on 16th May 2018. Ryu: Lennon? Why did we just get a delivery of 500 yards of parachute cord? Lennon: Oh did that show up? Great! Yeah it’s a research project I’m doing about bounded accuracy. Ryu: Okay…I think I know where you’re going there. I mean, you’re wrong, but I see where you got the idea. Lennon: I refuse to be wrong without proof Ryu: Ostron, have you done anything with bounded accuracy? Ostron: Are you going to keep asking silly questions? If you’ve looked into anything about the development or great ideas behind 5th edition, you’ve probably heard the term “bounded accuracy” thrown about. Then you probably wondered “what does that mean? It’s easier to hit someone who’s tied up? That’s already true.” However, bounded accuracy has nothing to do with tying up characters and everything to to with the math…

Read more

This article was first broadcast in Episode Twenty-One on 25th April 2018. Ryu: Are you sure about this? Lennon: I think we have to Ryu: I’m getting the hat Lennon: No, no… Let’s just let him have this one. Ryu: You’re REALLY sure? I mean, last time some people didn’t wake up for days. Lennon: Well, we can dress it up as a public service. Insomnia is a real issue for a lot of people. Now, breathe in… and out… ok, go get em! Ryu: Okay… Hey Ostron? What’cha been working on in the Gnomish Workshop?     With all of this talk of Mordenkainen’s Mayhem, and the Mike Mearls Happy Fun Hour, it got us thinking about designing creatures, and then how much chance the players had to defeat them. You see, there’s a quote about Las Vegas that comes from comedian Penn Jillette: Las Vegas is a city…

Read more

2/2