Weather in D&D Part 3: Advanced Weather
This article was first broadcast in Episode Nine on 20th January 2018. Raerae: Huh, so this is what it looks like back here Lennon: You mean you’ve never been backstage? Raerae: Well I’m not usually on stage to go behind it Ostron: Good point Raerae: Oooh, is this where Ryu keeps that hat? Ostron: Well, not quite, this is where we always go after the news for a Short Rest Raerae: Gotchya. So, what do you do when you take a Short Rest? Lennon: Oh, mainly we try and keep Ryu out of the Gnomish Workshop. Although the last couple of weeks we’ve been talking about the weather… So continuing on, you’ve caused a party wipe with a gentle summer shower, you’ve got your players looking for deeper meanings in every change of wind direction, surely this is all the weather you need in a D&D game, right? As you…
Weather in D&D Part 2: Weather as a Story Element
This article was first broadcast in Episode Eight on 17th January 2018. Ryu: Ok, I’ve fixed the spell, try the lights again Lennon: *click* Ahh, that’s bett–gah! *a crack of thunder, the sound of rain* Ostron: Hmm. That’s… ominous… although now I can barely see the script Ryu: Let me just cast the Light spell… Ostron: Much better! Last time, we discussed using weather as an encounter. While this is one way to incorporate weather into a campaign, if your party members are all equipped with slickers +2 vs hailstones, forcewall umbrellas, and galoshes of dry socks, you might have overused the tactic just a smidge. On the other hand, now that your players are paying attention to it, you can begin to expand the role that weather plays in your adventures beyond just weather encounters. Since D&D is a storytelling game, it’s appropriate to look at how weather is…