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This article was first broadcast in Episode Seventy One on 1st May 2019. Ryu: Okay so now I’m morbidly curious. If Spelljammer’s lore was so crazy, how did that work with gameplay? Lennon: Awesomely, I’m sure. Ostron: Did Spelljammer pay off your mortgage or something? Lennon: So far it’s D&D in space, there are 7ft hippos with muskets and I get to throw Kender out of airlocks. I’m sold. Ostron: Well there weren’t actually airlocks, you know. Spelljammer is presented as a separate campaign setting that uses spaceships, space, and planets to substitute for horses, open plains, and cities. The original sourcebook explains the separation as willful apathy: people in the Forgotten Realms or Dragonlance setting know that there are people cruising around in space, but they don’t really care. Similarly, the people in space really don’t worry about what’s going on in Waterdeep on a regular basis; everyone has their own problems…

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