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Welcome, brave adventurers… to the twenty-first entry into the Heroes Rise chronicle. This episode was recorded on Saturday, 21st April 2018, and made available for download on Wednesday, 25th April 2018 at heroesrisepodcast.com

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This article was first broadcast in Episode Twenty-One on 25th April 2018. Ryu: Are you sure about this? Lennon: I think we have to Ryu: I’m getting the hat Lennon: No, no… Let’s just let him have this one. Ryu: You’re REALLY sure? I mean, last time some people didn’t wake up for days. Lennon: Well, we can dress it up as a public service. Insomnia is a real issue for a lot of people. Now, breathe in… and out… ok, go get em! Ryu: Okay… Hey Ostron? What’cha been working on in the Gnomish Workshop?     With all of this talk of Mordenkainen’s Mayhem, and the Mike Mearls Happy Fun Hour, it got us thinking about designing creatures, and then how much chance the players had to defeat them. You see, there’s a quote about Las Vegas that comes from comedian Penn Jillette: Las Vegas is a city…

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Welcome, brave adventurers … to the twentieth entry into the Heroes Rise chronicle. This episode was recorded on Saturday, 14th April 2018, and made available for download on Wednesday, 18th April 2018 at heroesrisepodcast.com

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This article was first broadcast in Episode Twenty on 18th April 2018. Ryu: So yeah, that last time the Killer DM killed Ostron pretty much wiped us out. The Cleric upped his rates Lennon: I told Ostron we’d have some gold for him because of the whole kidney thing Ryu: Don’t worry, I’ve got it covered.       Not all characters are played in the same way. That’s sort of a given unless the same person is controlling all of them, but we’re mostly talking about how characters deal with their bank accounts. While some characters will be able to stockpile money, looking for the chance to make a big purchase that will advance their character’s capabilities or status, others find themselves continually starved for coin. Wizards spend money to add spells to their spellbooks or craft scrolls, clerics buy powdered silver for the creation of holy water, and…

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Greetings, brave adventurers! You’ve stumbled upon one of our guest blogs! If you’ve been burning to put quill to parchment over an idea, be sure to send it in to us, sendingstone@heroesrisepodcast.com and your ideas could be featured here! “Hah, it’s just a kobold!” Halvor laughed, “And to think we were worried!” “As well you should be,” noted the kobold before incinerating him with a fiery exhalation. One of the core aspects of D&D is monsters.  From goblins to orcs, undead to celestials, and wild beasts to dinosaurs, D&D has a long history of wonderful and fantastic creatures for players to encounter, fight, or negotiate with.  One of the best aspects of a homebrew campaign is creating creatures that are specifically built for your story, or making something unique that will really challenge the players. While published campaigns are more structured, it can be fun to tweak an existing creature…

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Welcome, brave adventurers to the nineteenth entry into the Heroes Rise chronicle. This episode was recorded on Saturday, 7th April 2018, and made available for download on Wednesday, 11th April 2018 at heroesrisepodcast.com

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This article was first broadcast in Episode Nineteen on 11th April 2018. Ryu: Hey Ostron! Good to see you back in one piece! Whatchya doing there? Ostron: Oh, trying to come up with something for my next session. I know the players are likely to make it to a dungeon, but I have no inspiration for layout, monsters, or even what’s lighting the walls. Ryu: Well, you could always use the Five Room Dungeon technique Ostron: Isn’t five rooms a little restrictive? Lennon: Not if you do it right.     See, whilst you may look at modules, even the shorter ones like those presented in Tales from the Yawning Portal, it can be a little overwhelming to create something of your own and follow in that example; but you needn’t create a 110 chamber monstrosity like the Doomvault from Dead in Thay to give your players an exciting session,…

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Are your players getting sick of rescuing princesses and searching for lost swords? Maybe what you need is a new source for story plots, and what better source than your characters’ own backstories!

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Welcome, brave adventurers to the eighteenth entry into the Heroes Rise chronicle. This episode was recorded on Saturday, 31st March 2018, and made available for download on Wednesday, 4th April 2018 at heroesrisepodcast.com

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This article was first broadcast in Episode Eighteen on 4th April 2018. Ryu: So, we’re in the Gnomish Workshop… Why are we going to die? Ostron: Well, I’ve got this piece about dice math I’ve written.. Ryu: Okay, nevermind, I get it now. Ostron: Oh come on, dice math is fun! Besides, it might not be that easy. Lennon: We can’t use the sweet embrace of death to escape your dice math? Ostron: Not always…     … you see, D&D is not considered a game where death of a character is likely. Assuming the DM isn’t actively trying to make it happen, permanent death of a character requires some extra effort. But Dungeon Masters and players alike may wonder “exactly how hard is it to die?” Fortunately, as with most things in the workshop, math has an answer for us. Getting Killed Anyone who’s read the appropriate section of…

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