Getting familiar with Familiars
This article was first broadcast in Episode Two on 6th December, 2017. “You did well in your scouting, Sir Fluffykins, though I could have used less detail about that mouse’s nest you found,” Aristobulus grinned at his familiar. “Meow,” replied Sir Fluffykins wittily, because he was a cat and only had 3 intelligence. 5e’s Find Familiar is a useful spell, allowing a spellcaster to summon a magical animal companion to assist them in their adventuring, as well as letting the character partake in a fine storytelling and magical tradition going back millennia. However, while many literary familiars are intelligent and capable of speech, 5e’s familiars are limited to the intelligence of the shape they take, which is to say animal intelligence. While this isn’t terribly limiting as far as game mechanics go, it makes it more difficult for the player to express the interplay between master and familiar. Aladdin’s Jafar…
Aarakocran Druids
This article was first broadcast in Episode One on November 29th, 2017. Lennon: So, you’ll have to forgive me. As a Brit, we don’t have “Thanksgiving” over here, so I’m not really familiar with it. When “Thanksgiving” comes up, what do you think of? Ryu: Druids! Ostron: Aarakocra! Lennon: I’ve got to be honest, that doesn’t seem quite right, but who am I to argue? I guess we’ll talk about Aarakocran Druids then… Aarakocra are a race of avians from the Elemental Plane of Air who were made available as a playable race in the Elemental Evil Player’s Companion. Although gifted with the ability to fly, they suffer from a short lifespan, reaching maturity in only three years, while most die of old age by thirty. On the Elemental Plane of Air, where nigh-immortal elementals and genies dwell in abundance, it’s hard to notice the difference; whether you live 70…