Heroes Rise, forty-third entry: Roll20 Rolls a 1

Heroes Rise, forty-third entry: Roll20 Rolls a 1

Welcome, brave adventurers…

… to the forty-third entry into our chronicle, recorded on Saturday September 29th 2018, and released Wednesday October 3rd 2018 over at heroesrisepodcast.com

This week, Ostron talks about another source for physical tabletop goodies. Next we check out some D&D news as we bring you coverage of:

  • Some D&D tidbits from Nathan Stewart and a collection of lore Lennon will be sorry he missed
  • More information on the guilds and world of Ravnica
  • And the booming controversy that erupted around Roll20 this past week

After that we take a Short Rest and review our Adventurer’s journals to learn about multiclassing, before finally looking into the scrying pool to see what you have to say.

A Short Rest: Adventurer’s Journal: Multiclassing


mThis Week’s Community Questions
What’s your take on the Roll20 controversy? Is this a case of entitled gamers overreacting to a mistake, or does Roll20 represent everything wrong with corporate neglect and should be abandoned like a sinking ship?

Does any of the new Ravnica stuff give you more campaign ideas for adventuring in the magic world?

What’s your opinion on multiclassing in 5th edition? Questionable tool for powergaming, or necessary method of character customization?


Heroes Rise are always on the lookout for new team members that have a passion for Dungeons and Dragons. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience to sendingstone@heroesrisepodcast.com

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A special thanks to Vindsvept for making the awesome music you hear throughout the show, be sure to check him out at vindsvept.bandcamp.com; and a special thanks to the designer of our banners and avatars, Lo of Lo’s Lair — you can find him on Twitter @RealLarryD and on Facebook at facebook.com/LosLair

1 comment

Multiclassing…historically I have always disliked it. I most certainly did, and still do, see it as a power gaming tool. I personally do not power game and struggle with it when others do. I don’t feel the need to compete with my fellow players for who can do the most damage or move the fastest, etc. Enough soapboxing.

Recently, I was forced to reevaluate my stance on multiclassing. Our party suffered two player deaths in one session. The ranger and rogue were replaced by a paladin and barbarian. This effectively left my champion fighter out of the fight as he doesn’t have the speed of a raging barbarian or misty stepping Paladin. Nor could he do the damage of either. I was a fighter without a country. So I started looking into other ways to contribute and decided to multiclass with bard. I now have the ability to buff my teammates, debuff or control our enemies and provide bardic inspiration. I will also be taking my level 10 extra fighting style with Archery and putting my longbow to good use.

So multiclassing for me wasn’t necessarily a way to power up my character but a way to get him involved and relevant within the campaign’s story.

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