Heroes Rise, sixteenth entry: Dragon In A Guest

Heroes Rise, sixteenth entry: Dragon In A Guest

Welcome, brave adventurers…

… to the sixteenth entry into the Heroes Rise chronicle. This episode was recorded on Saturday, 17th March 2018, and made available for download on Wednesday, 21st March 2018 at heroesrisepodcast.com

Lennon was abducted by another party adventuring around because one of them is getting married, so we invited our social media mage Raerae back to join Ostron and Ryu. Despite him not being here, in this week’s Adventurer’s Pack, Ostron shares his latest attempt to ruin Lennon’s finances. Next, we take a look at some D&D News as we cover:

  • Jeremy Crawford’s discussion of the Drow on D&D Beyond
  • And Wizards of the Coast’s Monster bracket

After that we take a Short Rest to gather some wisdom from the Masters on Ryu’s favorite D&D creatures ever before dipping into the scrying pool to see what you have to say.

A Short Rest: To Add A Dragon
mThis Week’s Community Questions
Are you excited about having more information on the Drow? Have you played or do you plan on playing one in a campaign?
Are you going to try to get some spoiler-y information from the Mordenkainen’s Mayhem event? Have you ever done something similar at your own tables?


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A special thanks to Vindsvept for making the awesome music you hear throughout the show, be sure to check him out at vindsvept.bandcamp.com; and a special thanks to the designer of our banners and avatars, Lo of Lo’s Lair — you can find him on Twitter @RealLarryD and on Facebook at facebook.com/LosLair


Years ago I created a filler game called Monster Madness which is similar to what Wizards is doing. We would do this when party members were absent or I didn’t have anything prepared.

The rules were pretty straightforward:
Roll 1d4 to determine base party XP budget: 3 PCs, 4 PCs, 5 PCs, 6 PCs
Roll 1d20 to determine encounter level: 1-20
Roll 1d4 to determine difficulty level: Easy, Medium, Hard, Deadly
Assemble your team
Fight until defeat or surrender

Based on the encounter builder section in the DMG, each side had an XP budget to buy monsters in secret, then put them on the board. For example, an encounter for 4 PCs at level 5 that is Deadly means they would have 4400 XP to find creatures for their team. The tricky part was making sure the cost multipliers for multiple monsters didn’t price them out of what the team was trying to build. They could put it all in one monster, or could spread it across multiple monsters.

We would come up with a number of different arenas, like forest, volcano, etc. and pit the two teams against each other. There were definitely some memorable moments, like when the Faerie Dragons made all the opposing monsters slip into a euphoric state, or when the Adult Gold Dragon rolled max damage on its fire breath and annihilated the opposing team in the first round.

Some local libraries have 3d printers that you can use at cost which makes hero forge much more affordable.

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