Heroes Rise, thirteenth entry: Why is a raven like a writing desk?

Heroes Rise, thirteenth entry: Why is a raven like a writing desk?

Welcome, brave adventurers…

… to the thirteenth entry into the Heroes Rise chronicle. This episode was recorded on Saturday, 24th February 2018, and made available for download on Wednesday, 28th February 2018 at heroesrisepodcast.com

In this week’,s Adventurer’s Pack, it’s Ostron’s turn to show us some generators that the DMs in our audience are sure to love. Next, we take a look at some D&D News as we cover:

  • The Raven Queen and the Shadar-kai

After that we take a Short Rest with our Adventurer’s Journals for some player tips on why it’s good to be bad (at something); before finishing off the show by looking into the Scrying Pool to see what you have to say.

  • Intro: 00:00
  • Adventurer’s Pack: 2:00
  • News: 13:22
  • Short Rest: 25:07
  • Scrying Pool: 33:28
    • Community Question: 44:56
  • Outro: 45:21
A Short Rest: Skill Ineptitude: It’s Good to be Bad (at Something)
mThis Week’s Community Questions
How do you feel about the New, Improved Raven Queen and Shadar-kai? A welcome change, or are WotC just trying to pretend 4e didn’t exist a little too much?
How flawed do you make your characters? Are they shining paragons of competency, or is it more like an episode of Police Academy?


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And the triumphant return of “Palatable” in the blooperinos!

I hadn’t heard of “The Magician’s Choice” before… I mean I didn’t know there was a nifty phrase for that. Thanks, Lennon!

I know you’ve mentioned them a few times before, but I hadn’t looked up the Shadar-kai… and now I know I need to somehow incorporate Cenobite-adjacent (thanks, Ostron!) Shadowfelves in my game. Maybe even cook one up as a PC for future use in a campaign with the right tone. “Razcyan won’t be joining us at the tavern tonight.” “He’s so whipped.”

I like baking in some light flaw options by having my players use the standard ability score array (and encouraging them to not offset it with a racial bonus or whatnot). Once they’ve played non-optimized and found an interesting balance in the character, I think it encourages them to explore additional flaws and strengths simultaneously as everyone gets to know the character better.

…inspiration point for making a Police Academy reference.

Regarding the ineptitudes of PCs: while you were discussing a player being afraid of boats, I immediately thought of the A-Team’s very own B.A. Barracus and his fear of aircraft. The number of shenanigans and hijinks they had to go through to get him on a plane was one of the most memorable character flaws in that show, and I think this kind of flaw or ineptitude can add a great deal to the RP portions of a game. If it’s really creative, it can also affect the combat sections, as well, but must be handled carefully and deliberately.

Regarding the Raven Queen: I think it’ll be interesting how she gets fully revealed and developed. Having a powerful creature/deity based out of the Shadowfell could provide some very interesting adventure hooks in such a dangerous place.

A wise man once told me that, often, the greatest character flaw is the player. A very wise man.

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